AI
BGDIA
BGG
BAM
CM
CRCotN
CoS
DC
DIP
DSotDQ
DoSI
DMG
DoDk
ERLW
ESK
EGW
FTD
GoS
GHLoE
GGR
HotDQ
HftT
IDRotF
JttRC
KftGV
KKW
LoX
LMoP
MM
MPMM
MTF
MPP
MOT
OotA
PaBTSO
PHB
PotA
SatO
SDW
SKT
SLW
SCC
TftYP
TDCSR
TCE
BMT
HoL
RMBRE
OoW
RoT
WBtW
ToA
ToFW
ToD
VRGR
VGM
WDH
WDMM
XGE
AATM
AWM
AitFR-DN
AitFR-FCD
AitFR-ISF
AitFR-THP
CoA
DoD
GotSF
HFStCM
HAT-TG
IMR
LK
LR
LLK
MaBJoV
MisMV1
MCV1SC
MCV2DC
MCV3MC
MCV4EC
MFF
MGELFT
NRH-ASS
NRH-AVitW
NRH-AWoL
NRH-AT
NRH-CoI
NRH-TCMC
NRH-TLT
PSA
PSD
PSI
PSX
PSK
PSZ
RtG
SADS
SjA
TTP
VD
Aberration
Beast
Celestial
Construct
Dragon
Elemental
Fey
Fiend
Giant
Humanoid
Monstrosity
Ooze
Plant
Undead
Aarakocra
Angel
Any Race
Bard
Beholder
Bullywug
Cattle
Changeling
Chromatic
Cleric
Cloud Giant
Demon
Derro
Devil
Dinosaur
Dragonborn
Drow
Druid
Dwarf
Elf
Fire Giant
Firenewt
Frost Giant
Gem
Genasi
Gith
Gnoll
Gnome
Goblinoid
Goliath
Grimlock
Grippli
Grung
Hag
Half-Black Dragon
Half-Dragon
Half-Elf
Half-Orc
Halfling
Harengon
Healer
Hill Giant
Human
Inevitable
Kalashtar
Kender
Kenku
Kobold
Kraul
Kuo-Toa
Lava Child
Leonin
Lizardfolk
Locathah
Mage
Meazel
Medusa
Merfolk
Metallic
Mind Flayer
Minotaur
Mongrelfolk
Monk
Moonstone
Nagpa
Orc
Paladin
Quaggoth
Sahuagin
Saurial
Shadar-Kai
Shapechanger
Shifter
Simic Hybrid
Sorcerer
Stone Giant
Storm Giant
Swarm
Tabaxi
Thri-Kreen
Tiefling
Titan
Tortle
Triton
Troglodyte
Warforged
Warlock
Wizard
Xvart
Young Gem
Yuan-Ti
Yugoloth
Expert
Spellcaster
Warrior
Attacker
Defender
Healer
Mage
Arctic
Coastal
Desert
Forest
Grassland
Hill
Mountain
None
Swamp
Underdark
Underwater
Urban
Vuln. Acid
Vuln. Bludgeoning
Vuln. Cold
Vuln. Fire
Vuln. Force
Vuln. Lightning
Vuln. Necrotic
Vuln. Piercing
Vuln. Piercing (Conditional)
Vuln. Poison
Vuln. Psychic
Vuln. Radiant
Vuln. Slashing
Vuln. Slashing (Conditional)
Vuln. Thunder
Res. Acid
Res. Acid (Conditional)
Res. Bludgeoning
Res. Bludgeoning (Conditional)
Res. Cold
Res. Cold (Conditional)
Res. Fire
Res. Fire (Conditional)
Res. Force
Res. Force (Conditional)
Res. Lightning
Res. Lightning (Conditional)
Res. Necrotic
Res. Necrotic (Conditional)
Res. Piercing
Res. Piercing (Conditional)
Res. Poison
Res. Poison (Conditional)
Res. Psychic
Res. Psychic (Conditional)
Res. Radiant
Res. Radiant (Conditional)
Res. Slashing
Res. Slashing (Conditional)
Res. Thunder
Res. Thunder (Conditional)
Imm. Acid
Imm. Bludgeoning
Imm. Bludgeoning (Conditional)
Imm. Cold
Imm. Fire
Imm. Fire (Conditional)
Imm. Force
Imm. Lightning
Imm. Necrotic
Imm. Piercing
Imm. Piercing (Conditional)
Imm. Poison
Imm. Psychic
Imm. Radiant
Imm. Slashing
Imm. Slashing (Conditional)
Imm. Thunder
Imm. Blinded
Imm. Charmed
Imm. Deafened
Imm. Disease
Imm. Exhaustion
Imm. Frightened
Imm. Grappled
Imm. Incapacitated
Imm. Invisible
Imm. Paralyzed
Imm. Petrified
Imm. Poisoned
Imm. Prone
Imm. Restrained
Imm. Stunned
Imm. Unconscious
Aggressive
Ambusher
Amorphous
Amphibious
Antimagic Susceptibility
Brute
Charge
Damage Absorption
Death Burst
Devil's Sight
False Appearance
Fey Ancestry
Flyby
Hold Breath
Illumination
Immutable Form
Incorporeal Movement
Keen Senses
Legendary Resistances
Light Sensitivity
Magic Resistance
Magic Weapons
Pack Tactics
Pounce
Rampage
Reckless
Regeneration
Rejuvenation
Shapechanger
Siege Monster
Sneak Attack
Spell Immunity
Spider Climb
Sunlight Sensitivity
Tree Stride
Tunneler
Turn Immunity
Turn Resistance
Undead Fortitude
Unusual Nature
Water Breathing
Web Sense
Web Walker
Breath Weapon
Frightful Presence
Multiattack
Parry
Shapechanger
Swallow
Teleport
Tentacles
AC from Item(s)
AC from Natural Armor
AC from Unarmored Defense
Adventure NPC
Basic Rules
Bonus Actions
Familiar
Has Alternate Token
Has Areas of Effect
Has HP Reduction
Has Images
Has Info
Has Melee Weapons
Has Ranged Weapons
Has Reach Attacks
Has Recharge
Has Thrown Weapons
Has Token
Has Variants
Has Weapon Attacks, Melee
Has Weapon Attacks, Ranged
Lair Actions
Legacy
Legendary
Modified Copy
Mythic
Reactions
Regional Effects
Reprinted
Spellcaster
Spellcaster, Strength
Spellcaster, Dexterity
Spellcaster, Constitution
Spellcaster, Intelligence
Spellcaster, Wisdom
Spellcaster, Charisma
SRD
Summoned by Class
Summoned by Spell
Swarm
Class, Artificer
Class, Bard
Class, Cleric
Class, Druid
Class, Warlock
Class, Paladin
Class, Ranger
Class, Sorcerer
Class, Wizard
Form Only
Innate
Other
Psionics
Shared
Tiny
Small
Medium
Large
Huge
Gargantuan
Varies
Burrow
Climb
Fly
Hover
Swim
Walk
Lawful
Neutral (Law/Chaos Axis)
Chaotic
Good
Neutral (Good/Evil Axis)
Evil
Neutral
Unaligned
Any Alignment
No Alignment
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Blindsight
Darkvision
Superior Darkvision
Tremorsense
Truesight
Abyssal
Aquan
Auran
Common
Celestial
Can't Speak Known Languages
Dwarvish
Draconic
Deep Speech
Druidic
Elvish
Gnomish
Giant
Goblin
Gith
Halfling
Infernal
Ignan
Languages Known in Life
None
Orc
Other
Primordial
Sylvan
Terran
Thieves' Cant
Telepathy
Undercommon
Any (Choose)
All
Deals Acid (Trait/Action)
Deals Bludgeoning (Trait/Action)
Deals Cold (Trait/Action)
Deals Fire (Trait/Action)
Deals Poison (Trait/Action)
Deals Lightning (Trait/Action)
Deals Necrotic (Trait/Action)
Deals Force (Trait/Action)
Deals Piercing (Trait/Action)
Deals Radiant (Trait/Action)
Deals Slashing (Trait/Action)
Deals Thunder (Trait/Action)
Deals Psychic (Trait/Action)
Deals Acid (Lair/Regional)
Deals Bludgeoning (Lair/Regional)
Deals Cold (Lair/Regional)
Deals Fire (Lair/Regional)
Deals Poison (Lair/Regional)
Deals Lightning (Lair/Regional)
Deals Necrotic (Lair/Regional)
Deals Force (Lair/Regional)
Deals Piercing (Lair/Regional)
Deals Radiant (Lair/Regional)
Deals Slashing (Lair/Regional)
Deals Thunder (Lair/Regional)
Deals Psychic (Lair/Regional)
Deals Acid (Spell)
Deals Bludgeoning (Spell)
Deals Cold (Spell)
Deals Fire (Spell)
Deals Poison (Spell)
Deals Lightning (Spell)
Deals Necrotic (Spell)
Deals Force (Spell)
Deals Piercing (Spell)
Deals Radiant (Spell)
Deals Slashing (Spell)
Deals Thunder (Spell)
Deals Psychic (Spell)
Inflicts Blinded (Trait/Action)
Inflicts Charmed (Trait/Action)
Inflicts Deafened (Trait/Action)
Inflicts Exhaustion (Trait/Action)
Inflicts Frightened (Trait/Action)
Inflicts Grappled (Trait/Action)
Inflicts Incapacitated (Trait/Action)
Inflicts Invisible (Trait/Action)
Inflicts Paralyzed (Trait/Action)
Inflicts Petrified (Trait/Action)
Inflicts Poisoned (Trait/Action)
Inflicts Prone (Trait/Action)
Inflicts Restrained (Trait/Action)
Inflicts Stunned (Trait/Action)
Inflicts Unconscious (Trait/Action)
Inflicts Blinded (Lair/Regional)
Inflicts Charmed (Lair/Regional)
Inflicts Deafened (Lair/Regional)
Inflicts Exhaustion (Lair/Regional)
Inflicts Frightened (Lair/Regional)
Inflicts Grappled (Lair/Regional)
Inflicts Incapacitated (Lair/Regional)
Inflicts Invisible (Lair/Regional)
Inflicts Paralyzed (Lair/Regional)
Inflicts Petrified (Lair/Regional)
Inflicts Poisoned (Lair/Regional)
Inflicts Prone (Lair/Regional)
Inflicts Restrained (Lair/Regional)
Inflicts Stunned (Lair/Regional)
Inflicts Unconscious (Lair/Regional)
Inflicts Blinded (Spell)
Inflicts Charmed (Spell)
Inflicts Deafened (Spell)
Inflicts Exhaustion (Spell)
Inflicts Frightened (Spell)
Inflicts Grappled (Spell)
Inflicts Incapacitated (Spell)
Inflicts Invisible (Spell)
Inflicts Paralyzed (Spell)
Inflicts Petrified (Spell)
Inflicts Poisoned (Spell)
Inflicts Prone (Spell)
Inflicts Restrained (Spell)
Inflicts Stunned (Spell)
Inflicts Unconscious (Spell)
Requires Strength Save (Trait/Action)
Requires Dexterity Save (Trait/Action)
Requires Constitution Save (Trait/Action)
Requires Intelligence Save (Trait/Action)
Requires Wisdom Save (Trait/Action)
Requires Charisma Save (Trait/Action)
Requires Strength Save (Lair/Regional)
Requires Dexterity Save (Lair/Regional)
Requires Constitution Save (Lair/Regional)
Requires Intelligence Save (Lair/Regional)
Requires Wisdom Save (Lair/Regional)
Requires Charisma Save (Lair/Regional)
Requires Strength Save (Spell)
Requires Dexterity Save (Spell)
Requires Constitution Save (Spell)
Requires Intelligence Save (Spell)
Requires Wisdom Save (Spell)
Requires Charisma Save (Spell)
Wyrmling
Young
Adult
Ancient
Greatwyrm
Aspect
Black
Blue
Brass
Bronze
Copper
Deep
Gold
Green
Red
Silver
White
Acid Splash
Aid
Alarm
Alter Self
Animal Friendship
Animal Messenger
Animal Shapes
Animate Dead
Animate Objects
Antilife Shell
Antimagic Field
Arcane Eye
Arcane Gate
Arcane Lock
Armor of Agathys
Arms of Hadar
Augury
Awaken
Bane
Banishing Smite
Banishment
Barkskin
Beacon of Hope
Beast Sense
Bestow Curse
Bigby's Hand
Blade Barrier
Blade Ward
Bless
Blight
Blinding Smite
Blindness/Deafness
Blink
Blur
Branding Smite
Burning Hands
Call Lightning
Calm Emotions
Chain Lightning
Charm Person
Chill Touch
Chromatic Orb
Circle of Death
Clairvoyance
Cloud of Daggers
Cloudkill
Color Spray
Command
Commune with Nature
Commune
Compelled Duel
Comprehend Languages
Compulsion
Cone of Cold
Confusion
Conjure Animals
Conjure Elemental
Conjure Fey
Conjure Minor Elementals
Conjure Woodland Beings
Contact Other Plane
Contagion
Continual Flame
Control Flames
Control Water
Control Weather
Cordon of Arrows
Counterspell
Create Bonfire
Create Food and Water
Create or Destroy Water
Create Undead
Creation
Crown of Madness
Crusader's Mantle
Cure Wounds
Dancing Lights
Darkness
Darkvision
Daylight
Death Ward
Delayed Blast Fireball
Demiplane
Destructive Wave
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Detect Thoughts
Dimension Door
Disguise Self
Disintegrate
Dispel Evil and Good
Dispel Magic
Dissonant Whispers
Distort Value
Divination
Divine Favor
Divine Word
Dominate Beast
Dominate Monster
Dominate Person
Drawmij's Instant Summons
Dream
Druidcraft
Dust Devil
Earth Tremor
Earthquake
Eldritch Blast
Elemental Weapon
Encode Thoughts
Enhance Ability
Enlarge/Reduce
Ensnaring Strike
Entangle
Enthrall
Erupting Earth
Etherealness
Evard's Black Tentacles
Expeditious Retreat
Eyebite
Fabricate
Faerie Fire
False Life
Fast Friends
Fear
Feather Fall
Feeblemind
Feign Death
Find Steed
Find the Path
Finger of Death
Fire Bolt
Fire Shield
Fire Storm
Fireball
Flame Blade
Flame Strike
Flaming Sphere
Flesh to Stone
Fly
Fog Cloud
Forbiddance
Forcecage
Foresight
Freedom of Movement
Friends
Gaseous Form
Gate
Geas
Gentle Repose
Giant Insect
Gift of Gab
Globe of Invulnerability
Glyph of Warding
Goodberry
Grasping Vine
Grease
Greater Invisibility
Greater Restoration
Guardian of Faith
Guidance
Guiding Bolt
Gust of Wind
Gust
Hallucinatory Terrain
Harm
Haste
Healing Word
Heal
Heat Metal
Hellish Rebuke
Heroes' Feast
Heroism
Hex
Hold Monster
Hold Person
Holy Aura
Hunger of Hadar
Hunter's Mark
Hypnotic Pattern
Ice Knife
Ice Storm
Identify
Illusory Script
Immolation
Imprisonment
Incendiary Cloud
Incite Greed
Inflict Wounds
Insect Plague
Invisibility
Jim's Glowing Coin
Jim's Magic Missile
Jump
Knock
Legend Lore
Leomund's Tiny Hut
Lesser Restoration
Levitate
Lightning Bolt
Light
Locate Animals or Plants
Locate Creature
Locate Object
Longstrider
Mage Armor
Mage Hand
Magic Circle
Magic Missile
Magic Mouth
Magic Weapon
Major Image
Mass Cure Wounds
Mass Healing Word
Mass Suggestion
Maximilian's Earthen Grasp
Maze
Meld into Stone
Melf's Acid Arrow
Mending
Message
Meteor Swarm
Mind Blank
Minor Illusion
Mirage Arcane
Mirror Image
Mislead
Misty Step
Modify Memory
Mold Earth
Moonbeam
Mordenkainen's Faithful Hound
Mordenkainen's Magnificent Mansion
Mordenkainen's Sword
Move Earth
Nondetection
Otiluke's Resilient Sphere
Otto's Irresistible Dance
Pass Without Trace
Passwall
Phantasmal Force
Phantasmal Killer
Phantom Steed
Planar Ally
Planar Binding
Plane Shift
Plant Growth
Poison Spray
Polymorph
Power Word Kill
Power Word Stun
Prayer of Healing
Prestidigitation
Prismatic Spray
Prismatic Wall
Produce Flame
Programmed Illusion
Project Image
Protection from Energy
Protection from Evil and Good
Protection from Poison
Purify Food and Drink
Raise Dead
Rary's Telepathic Bond
Ray of Enfeeblement
Ray of Frost
Ray of Sickness
Regenerate
Remove Curse
Resistance
Resurrection
Reverse Gravity
Revivify
Rope Trick
Sacred Flame
Sanctuary
Scorching Ray
Scrying
Searing Smite
See Invisibility
Seeming
Sending
Sequester
Shape Water
Shapechange
Shatter
Shield of Faith
Shield
Shillelagh
Shocking Grasp
Silence
Silent Image
Simulacrum
Sleep
Sleet Storm
Slow
Spare the Dying
Speak with Animals
Speak with Dead
Speak with Plants
Spider Climb
Spike Growth
Spirit Guardians
Spiritual Weapon
Staggering Smite
Stinking Cloud
Stone Shape
Stoneskin
Storm of Vengeance
Storm Sphere
Suggestion
Sunbeam
Symbol
Tasha's Hideous Laughter
Telekinesis
Teleportation Circle
Teleport
Tenser's Floating Disk
Thaumaturgy
Thorn Whip
Thunderous Smite
Thunderwave
Tidal Wave
Time Stop
Tongues
Transport Via Plants
Tree Stride
True Polymorph
True Resurrection
True Seeing
True Strike
Unseen Servant
Vampiric Touch
Vicious Mockery
Wall of Fire
Wall of Force
Wall of Ice
Wall of Stone
Wall of Thorns
Warding Bond
Water Breathing
Water Walk
Web
Wind Walk
Wind Wall
Wish
Witch Bolt
Word of Recall
Wrathful Smite
Zone of Truth
+1 Dagger
+1 Flail
+1 Greataxe
+1 Handaxe
+1 Leather Armor
+1 Longsword
+1 Maul
+1 Quarterstaff
+1 Rapier
+1 Scale Mail
+1 Shortsword
+1 Studded Leather Armor
+2 Greatsword
+2 Leather Armor
+2 Warhammer
+3 Leather Armor
+3 Plate Armor
+3 Rapier
+3 Scale Mail
Amulet of Proof Against Detection and Location
Amulet of the Black Skull
Amulet of the Planes
Arrow-Catching Shield
Azuredge
Badge of the Watch
Bag of Holding
Battleaxe
Belt of Fire Giant Strength
Black Dragon Mask
Blackstaff
Blue Dragon Mask
Bookmark
Boots of Speed
Boots of Striding and Springing
Bracer of Flying Daggers
Bracers of Defense
Breastplate Barding
Breastplate
Cape of the Mountebank
Chain Mail
Chain Shirt
Circlet of Blasting
Cloak of Invisibility
Club
Dagger
Dart
Dimensional Shackles
Drown
Dwarven Plate
Dwarven Thrower
Eldritch Staff
Elven Chain
Fane-Eater
Feather of Diatryma Summoning
Figurine of Wondrous Power, Silver Raven
Flail
Flame Tongue Longsword
Gauntlets of Flaming Fury
Glaive
Glamoured Studded Leather
Greataxe
Greatclub
Greatsword of Sharpness
Greatsword
Gurt's Greataxe
Halberd
Half Plate Armor
Hand Crossbow
Handaxe
Hat of Disguise
Hazirawn
Heavy Crossbow
Hellfire Warhammer
Hide Armor
Holy Water (Flask)
Hooked Shortspear
Hoopak
Insignia of Claws
Ironfang
Javelin
Knave's Eye Patch
Lance
Laser Pistol
Leather Armor
Light Crossbow
Light Hammer
Light Repeating Crossbow
Longbow
Longsword
Mace
Mask of the Dragon Queen
Matalotok
Maul
Morningstar
Musket
Necklace of Fireballs
Nepenthe
Net
Nine Lives Stealer
Obsidian Flint Dragon Plate
Oversized Longbow
Pike
Pistol
Plate Armor
Portable Hole
Potion of Frost Giant Strength
Potion of Greater Healing
Potion of Hill Giant Strength
Potion of Invisibility
Purple Worm Poison
Quarterstaff
Rapier
Ring Mail
Ring of Animal Influence
Ring of Cold Resistance
Ring of Fire Resistance
Ring of Force Resistance
Ring of Invisibility
Ring of Lightning Resistance
Ring of Mind Shielding
Ring of Protection
Ring of Regeneration
Ring of Spell Turning
Ring of Truth Telling
Ring of Warmth
Ring of Winter
Robe of Serpents
Robe of Stars
Robe of the Archmagi
Robes
Rod of Rulership
Scale Mail
Scimitar of Speed
Scimitar
Sending Stones
Shatterspike
Shield
Shortbow
Shortsword
Sickle
Silvered Pike
Silvered Shortsword
Sling
Soul Coin
Spear
Spell Scroll (1st Level)
Spell Scroll (2nd Level)
Spell Scroll (5th Level)
Spellbook
Sphere of Annihilation
Spider Staff
Spies' Murmur
Splint Armor
Staff of Fire
Staff of Frost
Staff of Power
Staff of Striking
Staff of Swarming Insects
Staff of the Forgotten One
Steel
Studded Leather Armor
Talisman of the Sphere
Tentacle Rod
Tinderstrike
Trident
Wand of Fireballs
Wand of Lightning Bolts
Wand of Magic Detection
Wand of Orcus
Wand of Web
Wand of Winter
Wand of Wonder
War Pick
Warhammer
Whip
Windvane
Witchlight Vane
Witchlight Watch