• Tomb of Annihilation
  • Waterdeep: Dragon Heist
  • Waterdeep: Dungeon of the Mad Mage
  • Ghosts of Saltmarsh
  • The Orrery of the Wanderer
  • Dragon of Icespire Peak
  • Storm Lord's Wrath
  • Sleeping Dragon's Wake
  • Divine Contention
  • Baldur's Gate: Descent Into Avernus
  • Eberron: Forgotten Relics
  • Theros: No Silent Secret
  • Icewind Dale: Rime of the Frostmaiden
  • Candlekeep Mysteries
  • Ravenloft: The House of Lament
  • The Wild Beyond the Witchlight
  • Strixhaven: Campus Kerfuffle
  • Strixhaven: Hunt for Mage Tower
  • Strixhaven: The Magister's Masquerade
  • Strixhaven: A Reckoning in Ruins
  • Journeys through the Radiant Citadel
  • Dragons of Stormwreck Isle
  • Light of Xaryxis
  • Dragonlance: Shadow of the Dragon Queen
  • Keys from the Golden Vault
  • Phandelver and Below: The Shattered Obelisk
  • Turn of Fortune's Wheel
  • The Tortle Package
  • The Lost Kenku
  • X Marks the Spot
  • Lost Laboratory of Kwalish
  • Krenko's Way
  • A Zib for Your Thoughts
  • Hunt for the Thessalhydra
  • Locathah Rising
  • Infernal Machine Rebuild
  • The Lost Dungeon of Rickedness: Big Rick Energy
  • Wildemount: Tide of Retribution
  • Wildemount: Dangerous Designs
  • Wildemount: Frozen Sick
  • Wildemount: Unwelcome Spirits
  • Return to the Glory
  • In Scarlet Flames
  • The Hidden Page
  • A Verdant Tomb
  • Deepest Night
  • From Cyan Depths
  • The Candy Mountain Caper
  • A Voice in the Wilderness
  • A Sticky Situation
  • Circus of Illusion
  • The Lost Tomb
  • A Web of Lies
  • Adventure Together
  • Critical Role: Call of the Netherdeep
  • Spelljammer Academy
  • Giants of the Star Forge
  • Lightning Keep
  • Chains of Asmodeus
  • Peril in Pinebrook
  • Heroes' Feast: Saving the Childrens Menu
  • Grim Hollow: Lairs of Etharis
  • Dungeons of Drakkenheim
  • Cults & Supernatural Boons
  • Objects
  • Traps & Hazards
  • CR Calculator
  • Encounter Generator
  • Loot Generator
  • Maps
  • ...
    List:
    0

    Combat Step by Step Cards

    ESK p3

    These identical cards outline the order of combat, as described in the rulebook.

    Printable assets are available here.


    Cards

    Combat Step by Step

    Combat Step by Step

    • Determine surprise. The DM determines whether anyone involved in the combat encounter is surprised.

    • Establish positions. The DM decides where all the characters and monsters are located. Given the character's marching order and their stated positions, the DM figures out where the adversaries are—how far away and in what direction.

    • Roll initiative. Everyone involved rolls initiative, determining the order of combatants' turns.

    • Take turns. Each participant in the combat takes a turn in the initiative order.

    • Begin the next round. When every participant in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops.

    Combat Step by Step

    Combat Step by Step

    • Determine surprise. The DM determines whether anyone involved in the combat encounter is surprised.

    • Establish positions. The DM decides where all the characters and monsters are located. Given the character's marching order and their stated positions, the DM figures out where the adversaries are—how far away and in what direction.

    • Roll initiative. Everyone involved rolls initiative, determining the order of combatants' turns.

    • Take turns. Each participant in the combat takes a turn in the initiative order.

    • Begin the next round. When every participant in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops.

    Combat Step by Step

    Combat Step by Step

    • Determine surprise. The DM determines whether anyone involved in the combat encounter is surprised.

    • Establish positions. The DM decides where all the characters and monsters are located. Given the character's marching order and their stated positions, the DM figures out where the adversaries are—how far away and in what direction.

    • Roll initiative. Everyone involved rolls initiative, determining the order of combatants' turns.

    • Take turns. Each participant in the combat takes a turn in the initiative order.

    • Begin the next round. When every participant in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops.

    Source: ESK, page 3
    Dice Roller