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    0

    Abi-Dalzim's Horrid Wilting

    8th-level necromancy
    Casting Time: 1 action
    Range: 150 feet
    Components: V, S, M (a bit of sponge)
    Duration: Instantaneous

    You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren't affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.

    Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly.

    Classes: Sorcerer, Wizard
    Subclasses: Arcana Cleric
    Note: Both the Fighter (Eldritch Knight) and the Rogue (Arcane Trickster) spell lists include all Wizard spells. Spells of 5th level or higher may be cast with the aid of a spell scroll or similar.
    Source: XGE, page 150. Also found in EEPC, page 15.
    Dice Roller